Before they take the stage, we asked a handful of speakers to share what they’re building, exploring, and excited to bring to Paris.
The Architecture Behind Trionn: Coordinating GSAP, Three.js, Lenis, and Web Audio
A behind-the-scenes look at how multiple animation, rendering, and interaction layers were unified into one performant web experience.
Where Stories Become Interactive Worlds: How makemepulse Brings Ideas to Life Across Web, XR, and Beyond
For more than 15 years, makemepulse has combined creative storytelling and technical innovation to craft award-winning digital experiences across web, immersive media, and interactive installations.
The Sleepers: Creating an Atmospheric WebGL Experience with Lightweight Techniques
From swirling transitions and animated fog to mesh outlines and infinite worlds, here’s a breakdown of the techniques behind it.
Building an Interactive Wave Propagation Cube Grid with Three.js
A tutorial on how to create a minimalistic and customizable 3D wave grid background with Three.js.
Ten Years Away: Designing an Interactive Comic for Studio375’s Tenth Anniversary
The story behind «Ten Years Away», a scroll-driven interactive comic created to celebrate Studio375’s tenth anniversary, from its printed origins to its WebGL implementation.
Building a Scroll-Driven 3D Gallery Using a Blender Camera Path with Three.js and GSAP
Build a cinematic, scroll-driven 3D gallery using a camera path authored in Blender, rendered with Three.js, and animated with GSAP.
From Years of Client Work to a Next.js + Sanity Starter Kit
How years of refining my workflow became a headless foundation other developers can build on.
Sculpting a Digital Athlete: Capturing Stefanos Tsitsipas Beyond the Court
Explore the complete 3D workflow behind Stefanos Tsitsipas’ digital character, from photogrammetry and rigging to animation and WebGL optimization.