From Rays to Meshes: Building Vercel’s Prism with vgpu

A look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.

More Three.js Speakers, More Ideas from Paris

New voices from the first Three.js Conference share what they’re building, experimenting with, and bringing to Paris.

Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js

A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.

Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js

A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to launch yourself across Paris toward the Three.js conference.

Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js

A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.

Goodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio

Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.

Building a Mouse-Following Square Lens Effect with Three.js and GLSL

A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.

Blender to Three.js and Back: 10 Tips for a Better Workflow

A practical collection of tips for combining AI, Blender, and Blender MCP to streamline your Three.js workflow.

Run Rob Run: Building a Music-Reactive Goo with Three.js and WebGPU

Exploring the techniques behind an audio-reactive 3D scene, from custom geometry deformation and music analysis to scroll-driven morphing, damping, and performance optimization.