{"id":535,"date":"2025-06-04T07:45:16","date_gmt":"2025-06-04T07:45:16","guid":{"rendered":"https:\/\/imcodinggenius.com\/?p=535"},"modified":"2025-06-04T07:45:16","modified_gmt":"2025-06-04T07:45:16","slug":"building-a-real-time-dithering-shader","status":"publish","type":"post","link":"https:\/\/imcodinggenius.com\/?p=535","title":{"rendered":"Building a Real-Time Dithering Shader"},"content":{"rendered":"<p>A minimal, real-time WebGL shader that applies ordered dithering and optional pixelation as a composable postprocessing effect.<\/p>","protected":false},"excerpt":{"rendered":"<p>A minimal, real-time WebGL shader that applies ordered dithering and optional pixelation as a composable postprocessing effect.<\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-535","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=\/wp\/v2\/posts\/535"}],"collection":[{"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=535"}],"version-history":[{"count":0,"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=\/wp\/v2\/posts\/535\/revisions"}],"wp:attachment":[{"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imcodinggenius.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}